Who's Editing, a thought experiment "in which Siskoid and his guest... open an issue of Who’s Who: The Definitive Directory of the DC Universe and imagine a line of books based solely (and obligatorily) on the heroes found within." I've been said guest on one occasion (with more to come;) coloring within the lines there and early on. However, after a few editions, I found the novelty of participating in the premise on a regular basis wearing off, as I wanted to play more with the continuity of the given characters, rather than focusing on the elevator pitch aspect. So my own personal comments-only side game, essential scrawling unwanted graffiti on the bathroom walls of Siskoid's forum, became less Who's Who and more DC Challenge. Basically, I slowly developed an overarching narrative for a theoretical ongoing line of books under my editorial stewardship, communicated through fake solicitation copy from a Previews-style order catalog, incorporating typically several variations on the concepts offered in each sequential issue of Who's Who. Unlike Who's Editing, it involves all the entry concepts, not just the heroes, and I put an emphasis on New 52/Rebirth continuity from the past decade, because that's my biggest DC Comics blind spot. It's way more interesting to research stuff that's unfamiliar, and to find ways of incorporating counterintuitive/unpopular elements.
The Satellite League being a revival of the Bronze Age interpretation of the JLA, and feeling the need to expand on the '90s Extreme Justice title to include the word "League," but I'm still happy with the twists I have in mind.
Brad Green could have stopped work at several points in this process and I would have been perfectly content with the result. There was a finished "pencils" stage with a lot of rough energy squiggles and loose cape outlines that already exceeded my best hopes going in. The figures were already extremely well balanced, detailed and numerous without feeling crowded or static. Green wasn't satisfied though, redrawning Artemis from scratch, one draft leaving her hair and costume details in blue-line sketch form. That one was then "inked" into a final draft with a digital background, and I was done. No further work needed. I'm happy. Another time, all the colors were flats and Kyle Rayner was still a Green Lantern. I still feel bad asking him to change that so late in the game, but he made it work regardless. We ran out of time and I tweeted and linked to a version that still had some flats as the version married to the "blurb" posting. Again, I was done, and said so, but the artist wasn't. He added more tones, muted the debris to emphasize the figures, added energy effects... he just kept at it until he had a piece that DC should be so lucky as to publish themselves. I hope he runs off some prints to sell at shows. I'd buy one even if I hadn't had a hand in its creation. These results are absolutely glorious, I'm bowled over by how excellently this turned out, and it was an absolute steal to boot. I'm so giddy with this piece that I want to do more in digital for this project. For variety, I'll probably try out some different artists and approaches, but I'll actively seek out more opportunities to work with Green again. I doubt I'll ever come up with anything else this demanding, but I don't need to in order to appreciate the pleasures of his style and careful craftsmanship. I can't recommend him highly enough for your own prospective commissions!
“Justice League Extreme #1” by Brad Green